Orleans power a site with 500,000 concurrent users

published on 2023/10/16

Arguably one of the most important technologies that contributed to Live Tech Games’ ability to scale, Orleans is an open-source cross-platform framework for building robust, scalable distributed applications. Orleans enabled Live Tech Games to implement a highly scalable, fault-tolerant back-end system that could handle the massive CCU load. Even when reaching hundreds of thousands of CCUs, latency was never an issue, as Live Tech Games never consumed more than 60 percent of its total CPU or memory availability. This was largely due to how well the solution was architected and the choice of Azure services, as only a handful of servers were needed to achieve this scale. “We were the pioneers of using Microsoft Orleans as a back-end system for gaming. We tried many other solutions, but Microsoft Orleans was the only solution that came close to delivering the near-zero latency we were looking for,” says Haris Hercegovac, Head of Server Engineering at Live Tech Games.

Orleans